In a game of Dungeons & Dragons, the Dungeon Master (DM) serves as a narrator who creates a world of wonders and challenges for the player characters to encounter.
Whether you're running a D&D game already or you think it's something you want to try, this book is for you.
Kick off your campaign with a thrilling introduction, complicate matters with moral quandaries, and end it all in an epic finale.
This book will teach you how to craft compelling plots and create balanced combat encounters that are as easy or deadly as you want them to be—from fresh level 1 characters picking a bar fight to a level 20 party battling a dragon-god.
From city maps to magical systems, the Dungeon Master’s Guide is full of worldbuilding advice to help you color in a rich, engaging world for adventurers to explore.
Inventing characters on the fly is a tricky task. This book includes tables for quickly creating distinctive non-player characters with memorable quirks, personal ideals, and intriguing family secrets.
Get tips for designing the perfect villain—with ideas for dark schemes, key weaknesses, and even special class options.
Try out blueprints for creating your own monsters, spells, magic items, and more.
Some adventurers seek more than just glory.
The Dungeon Master’s Guide is where you’ll discover D&D’s most coveted items—sentient weapons and bags of holding lie amongst glittering jewels and magic rings in a treasure horde spanning almost 100 pages.
While the Player’s Handbook contains all the rules you need to play, the Dungeon Master’s Guide gives DMs advice and additional tools for running all three pillars of a D&D game—exploration, social interaction, and combat.
Optional rules are also included for DMs looking to add a few twists to their campaign, with rules for coping with horrors, using firearms, figuring out alien technology, and more.
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